Dublin, Dec. 29, 2020 (GLOBE NEWSWIRE) — The “Global Gaming Market 2020-2024” report has been added to ResearchAndMarkets.com’s providing.
The gaming market is poised to develop by $119.07 billion throughout 2020-2024, progressing at a CAGR of 12% through the forecast interval.
The report presents an up-to-date evaluation concerning the present world market situation, newest traits and drivers, and the general market surroundings. The market is pushed integration of blockchain expertise.
This research identifies the rising recognition of e-sports as one other prime purpose driving gaming market progress through the subsequent few years.
The gaming market report covers the next areas:
- Gaming market sizing
- Gaming market forecast
- Gaming market business evaluation
The strong vendor evaluation included within the report is designed to assist purchasers enhance their market place, and consistent with this, this report supplies an in depth evaluation of a number of main gaming market distributors that embrace Activision Blizzard Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Digital Arts Inc., GungHo On-line Leisure Inc., Microsoft Corp., NetEase Inc., Sony Corp., Tencent Holdings Ltd., and The Walt Disney Co. Additionally, the gaming market evaluation report consists of info on upcoming traits and challenges that may affect market progress. That is to assist firms strategize and leverage on all forthcoming progress alternatives.
Key Matters Lined:
- Market ecosystem
- Worth chain evaluation
- Market definition
- Market phase evaluation
- Market measurement 2019
- Market outlook: Forecast for 2019 – 2024
5 Forces Evaluation
- 5 forces abstract
- Bargaining energy of consumers
- Bargaining energy of suppliers
- Risk of recent entrants
- Risk of substitutes
- Risk of rivalry
- Market situation
Market Segmentation by Sort
- Market segments
- Comparability by Sort
- Informal gaming – Market measurement and forecast 2019-2024
- Skilled gaming – Market measurement and forecast 2019-2024
- Market alternative by Sort
Market Segmentation by Machine
- Market segments
- Comparability by Machine
- Cellular gaming – Market measurement and forecast 2019-2024
- Console gaming – Market measurement and forecast 2019-2024
- PC gaming – Market measurement and forecast 2019-2024
- Market alternative by Machine
Market Segmentation by Platform
- Market segments
- Comparability by Platform
- On-line – Market measurement and forecast 2019-2024
- Offline – Market measurement and forecast 2019-2024
- Market alternative by Platform
- Geographic segmentation
- Geographic comparability
- APAC – Market measurement and forecast 2019-2024
- North America – Market measurement and forecast 2019-2024
- Europe – Market measurement and forecast 2019-2024
- MEA – Market measurement and forecast 2019-2024
- South America – Market measurement and forecast 2019-2024
- Key main international locations
- Market alternative by geography
- Market drivers
- Market challenges
- Market traits
- Vendor panorama
- Panorama disruption
- Aggressive situation
- Distributors coated
- Market positioning of distributors
- Activision Blizzard Inc.
- Bandai Namco Holdings Inc.
- CyberAgent Inc.
- Digital Arts Inc.
- GungHo On-line Leisure Inc.
- Microsoft Corp.
- NetEase Inc.
- Sony Corp.
- Tencent Holdings Ltd.
- The Walt Disney Co.
For extra details about this report go to https://www.researchandmarkets.com/r/fydo45
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